Strong opinions, (bi-)weekly held - with great guests from the C++ community

The following show has been recorded, but not yet edited:
auto = episode<_1> {
/*

This week we welcome back Sean Baxter to talk to us about using C++ as an OpenGL/Vulkan shader compiler, taking advantage of C++'s superior general-purpose semantics and compile-time programming.

*/ };


Recorded: 17 November 2020



A YouTube stream archive of this recording is also available:




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